Duckstation best settings

To be Enabled optional Don’t use

Emulation side :

Vertical Sync + Sync to Host refresh Rate :
Smoother animation , but can cause imput lag.
Optimal Frame Pacing : don’t use: create Audio lag

Internal Resolution : choose Based, and not a multiplier
Down Sampling : Preserve 3D smooth 2D : it help to get a smoother graphics w/o destroying 3D assets.

Texture Filtering : Bilinear or Jinc : it depend of the game, some looks better with Jinc, other best with Bilinear(see picture)
Sprite Texture Filtering : Nearest : look sharper and dont destroy PS1 visual graphics.
Aspect Ratio : Stretch to Fill : Disable black Border, can mess the game ratio a bit
Deinterlacing : Some game can suffer shaking : use Progressive.
Crop : Aspect Uncorrected , works well with « Stretech to Fill » option

Scaling : Lanczos  , best looking + Svideo looks like(see picture)
Widescreen rendering : seems to be a good idea, but not , side screen will got issue.
True Color Rendering : disable Dithering , color gradient more precise

PGXP Geometry : disable texture moving , best perspective .(see picture)
FMV Chroma Smoothing : best gradient on video.


Fullscreen : optional
Multi Sampling : Disabled no effect with Down sampling enabled
Line Detection :  Help for the « hole » between texture when upscaled.
Threaded Rendering : Best performance
Software Renderer : Best performance if « Renderer » is set on ‘Hardware »

That Part is a bit Tricky, some games like GTA 1 /2 need to not use PGXP.

■ Perspective Correct Texture : improve the prespective and texture alignment : but can create some bugs
like this (yellow lines)

CPU mode : Correcting wooble no side effect.
Vertex Cache : can sometimes inprove compatibility with games.
Disable on 2D polygon : Depending of the game it can help to get less bugs with PGXP,
but some shaking texture (like background ingames) may appears.