■ To be Enabled ■ optional ■Don’t use
Emulation side :
■Vertical Sync + Sync to Host refresh Rate :
Smoother animation , but can cause imput lag.
■ Optimal Frame Pacing : don’t use: create Audio lag
■ Internal Resolution : choose Based, and not a multiplier
■ Down Sampling : Preserve 3D smooth 2D : it help to get a smoother graphics w/o destroying 3D assets.
■ Texture Filtering : Bilinear or Jinc : it depend of the game, some looks better with Jinc, other best with Bilinear(see picture)
■ Sprite Texture Filtering : Nearest : look sharper and dont destroy PS1 visual graphics.
■ Aspect Ratio : Stretch to Fill : Disable black Border, can mess the game ratio a bit
■ Deinterlacing : Some game can suffer shaking : use Progressive.
■ Crop : Aspect Uncorrected , works well with « Stretech to Fill » option
■ Scaling : Lanczos , best looking + Svideo looks like(see picture)
■ Widescreen rendering : seems to be a good idea, but not , side screen will got issue.
■ True Color Rendering : disable Dithering , color gradient more precise
■ PGXP Geometry : disable texture moving , best perspective .(see picture)
■ FMV Chroma Smoothing : best gradient on video.
■ Fullscreen : optional
■ Multi Sampling : Disabled no effect with Down sampling enabled
■ Line Detection : Help for the « hole » between texture when upscaled.
■ Threaded Rendering : Best performance
■ Software Renderer : Best performance if « Renderer » is set on ‘Hardware »
That Part is a bit Tricky, some games like GTA 1 /2 need to not use PGXP.
■ Perspective Correct Texture : improve the prespective and texture alignment : but can create some bugs
like this (yellow lines)
■ CPU mode : Correcting wooble no side effect.
■ Vertex Cache : can sometimes inprove compatibility with games.
■ Disable on 2D polygon : Depending of the game it can help to get less bugs with PGXP,
but some shaking texture (like background ingames) may appears.